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path: root/pkg/worker_watcher/worker_watcher.go
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package worker_watcher //nolint:stylecheck

import (
	"context"
	"sync"
	"time"

	"github.com/spiral/errors"
	"github.com/spiral/roadrunner/v2/pkg/events"
	"github.com/spiral/roadrunner/v2/pkg/worker"
	"github.com/spiral/roadrunner/v2/pkg/worker_watcher/container"
)

// NewSyncWorkerWatcher is a constructor for the Watcher
func NewSyncWorkerWatcher(allocator worker.Allocator, numWorkers uint64, events events.Handler) Watcher {
	ww := &workerWatcher{
		container:  container.NewVector(numWorkers),
		numWorkers: numWorkers,
		workers:    make([]worker.BaseProcess, 0, numWorkers),
		allocator:  allocator,
		events:     events,
	}

	return ww
}

type workerWatcher struct {
	sync.RWMutex
	container container.Vector
	// used to control the Destroy stage (that all workers are in the container)
	numWorkers uint64
	workers    []worker.BaseProcess
	allocator  worker.Allocator
	events     events.Handler
}

func (ww *workerWatcher) Watch(workers []worker.BaseProcess) error {
	for i := 0; i < len(workers); i++ {
		ww.container.Enqueue(workers[i])
		// add worker to watch slice
		ww.workers = append(ww.workers, workers[i])

		go func(swc worker.BaseProcess) {
			ww.wait(swc)
		}(workers[i])
	}
	return nil
}

// Get is not a thread safe operation
func (ww *workerWatcher) Get(ctx context.Context) (worker.BaseProcess, error) {
	const op = errors.Op("worker_watcher_get_free_worker")

	// thread safe operation
	w, err := ww.container.Dequeue(ctx)
	if errors.Is(errors.WatcherStopped, err) {
		return nil, errors.E(op, errors.WatcherStopped)
	}

	if err != nil {
		return nil, errors.E(op, err)
	}

	// fast path, worker not nil and in the ReadyState
	if w.State().Value() == worker.StateReady {
		return w, nil
	}

	// =========================================================
	// SLOW PATH
	_ = w.Kill() // how the worker get here???????
	// no free workers in the container
	// try to continuously get free one
	for {
		w, err = ww.container.Dequeue(ctx)

		if errors.Is(errors.WatcherStopped, err) {
			return nil, errors.E(op, errors.WatcherStopped)
		}

		if err != nil {
			return nil, errors.E(op, err)
		}

		switch w.State().Value() {
		// return only workers in the Ready state
		// check first
		case worker.StateReady:
			return w, nil
		case worker.StateWorking: // how??
			ww.container.Enqueue(w) // put it back, let worker finish the work
			continue
		case
			// all the possible wrong states
			worker.StateInactive,
			worker.StateDestroyed,
			worker.StateErrored,
			worker.StateStopped,
			worker.StateInvalid,
			worker.StateKilling,
			worker.StateStopping:
			// worker doing no work because it in the container
			// so we can safely kill it (inconsistent state)
			_ = w.Kill()
			// try to get new worker
			continue
		}
	}
}

func (ww *workerWatcher) Allocate() error {
	ww.Lock()
	const op = errors.Op("worker_watcher_allocate_new")
	sw, err := ww.allocator()
	if err != nil {
		return errors.E(op, errors.WorkerAllocate, err)
	}

	// add worker to Wait
	ww.addToWatch(sw)

	// add new worker to the workers slice (to get information about workers in parallel)
	ww.workers = append(ww.workers, sw)

	// unlock Allocate mutex
	ww.Unlock()
	// push the worker to the container
	ww.Push(sw)
	return nil
}

// Remove worker
func (ww *workerWatcher) Remove(wb worker.BaseProcess) {
	ww.Lock()
	defer ww.Unlock()

	// set remove state
	pid := wb.Pid()

	// worker will be removed on the Get operation
	for i := 0; i < len(ww.workers); i++ {
		if ww.workers[i].Pid() == pid {
			ww.workers = append(ww.workers[:i], ww.workers[i+1:]...)
			// kill worker
			_ = wb.Kill()
			return
		}
	}
}

// Push O(1) operation
func (ww *workerWatcher) Push(w worker.BaseProcess) {
	if w.State().Value() != worker.StateReady {
		_ = w.Kill()
		return
	}
	ww.container.Enqueue(w)
}

// Destroy all underlying container (but let them to complete the task)
func (ww *workerWatcher) Destroy(_ context.Context) {
	// destroy container, we don't use ww mutex here, since we should be able to push worker
	ww.Lock()
	// do not release new workers
	ww.container.Destroy()
	ww.Unlock()

	tt := time.NewTicker(time.Millisecond * 100)
	defer tt.Stop()
	for { //nolint:gosimple
		select {
		case <-tt.C:
			ww.Lock()
			// that might be one of the workers is working
			if ww.numWorkers != uint64(len(ww.workers)) {
				ww.Unlock()
				continue
			}
			ww.Unlock()
			// unnecessary mutex, but
			// just to make sure. All container at this moment are in the container
			// Pop operation is blocked, push can't be done, since it's not possible to pop
			ww.Lock()
			for i := 0; i < len(ww.workers); i++ {
				ww.workers[i].State().Set(worker.StateDestroyed)
				// kill the worker
				_ = ww.workers[i].Kill()
			}
			return
		}
	}
}

// List - this is O(n) operation, and it will return copy of the actual workers
func (ww *workerWatcher) List() []worker.BaseProcess {
	ww.RLock()
	defer ww.RUnlock()

	base := make([]worker.BaseProcess, 0, len(ww.workers))
	for i := 0; i < len(ww.workers); i++ {
		base = append(base, ww.workers[i])
	}

	return base
}

func (ww *workerWatcher) wait(w worker.BaseProcess) {
	const op = errors.Op("worker_watcher_wait")
	err := w.Wait()
	if err != nil {
		ww.events.Push(events.WorkerEvent{
			Event:   events.EventWorkerError,
			Worker:  w,
			Payload: errors.E(op, err),
		})
	}

	if w.State().Value() == worker.StateDestroyed {
		// worker was manually destroyed, no need to replace
		ww.events.Push(events.PoolEvent{Event: events.EventWorkerDestruct, Payload: w})
		return
	}

	ww.Remove(w)
	err = ww.Allocate()
	if err != nil {
		ww.events.Push(events.PoolEvent{
			Event:   events.EventPoolError,
			Payload: errors.E(op, err),
		})
	}
}

func (ww *workerWatcher) addToWatch(wb worker.BaseProcess) {
	go func() {
		ww.wait(wb)
	}()
}