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package roadrunner
import (
"context"
"fmt"
"os/exec"
"sync"
"github.com/pkg/errors"
)
const (
// StopRequest can be sent by worker to indicate that restart is required.
StopRequest = "{\"stop\":true}"
)
var bCtx = context.Background()
// StaticPool controls worker creation, destruction and task routing. Pool uses fixed amount of stack.
type StaticPool struct {
// pool behaviour
cfg *Config
// worker command creator
cmd func() *exec.Cmd
// creates and connects to stack
factory Factory
// protects state of worker list, does not affect allocation
muw sync.RWMutex
ww *WorkersWatcher
events chan PoolEvent
}
type PoolEvent struct {
Payload interface{}
}
// NewPool creates new worker pool and task multiplexer. StaticPool will initiate with one worker.
// TODO why cfg is passed by pointer?
func NewPool(ctx context.Context, cmd func() *exec.Cmd, factory Factory, cfg *Config) (Pool, error) {
cfg.InitDefaults()
p := &StaticPool{
cfg: cfg,
cmd: cmd,
factory: factory,
events: make(chan PoolEvent),
}
p.ww = NewWorkerWatcher(func(args ...interface{}) (WorkerBase, error) {
w, err := p.factory.SpawnWorkerWithContext(ctx, p.cmd())
if err != nil {
return nil, err
}
sw, err := NewSyncWorker(w)
if err != nil {
return nil, err
}
return sw, nil
}, p.cfg.NumWorkers, p.events)
workers, err := p.allocateWorkers(ctx, p.cfg.NumWorkers)
if err != nil {
return nil, err
}
// put stack in the pool
err = p.ww.AddToWatch(ctx, workers)
if err != nil {
return nil, err
}
return p, nil
}
// Config returns associated pool configuration. Immutable.
func (p *StaticPool) Config() Config {
return *p.cfg
}
// Workers returns worker list associated with the pool.
func (p *StaticPool) Workers() (workers []WorkerBase) {
return p.ww.WorkersList()
}
func (p *StaticPool) RemoveWorker(ctx context.Context, wb WorkerBase) error {
return p.ww.RemoveWorker(ctx, wb)
}
func (p *StaticPool) Exec(rqs Payload) (Payload, error) {
w, err := p.ww.GetFreeWorker(context.Background())
if err != nil && errors.Is(err, ErrWatcherStopped) {
return EmptyPayload, ErrWatcherStopped
} else if err != nil {
return EmptyPayload, err
}
sw := w.(SyncWorker)
rsp, err := sw.Exec(rqs)
if err != nil {
errJ := p.checkMaxJobs(bCtx, w)
if errJ != nil {
return EmptyPayload, fmt.Errorf("%v, %v", err, errJ)
}
// soft job errors are allowed
if _, jobError := err.(TaskError); jobError {
p.ww.PushWorker(w)
return EmptyPayload, err
}
sw.State().Set(StateInvalid)
errS := w.Stop(bCtx)
if errS != nil {
return EmptyPayload, fmt.Errorf("%v, %v", err, errS)
}
return EmptyPayload, err
}
// worker want's to be terminated
if rsp.Body == nil && rsp.Context != nil && string(rsp.Context) == StopRequest {
w.State().Set(StateInvalid)
err = w.Stop(bCtx)
if err != nil {
return EmptyPayload, err
}
return p.ExecWithContext(bCtx, rqs)
}
if p.cfg.MaxJobs != 0 && w.State().NumExecs() >= p.cfg.MaxJobs {
err = p.ww.AllocateNew(bCtx)
if err != nil {
return EmptyPayload, err
}
} else {
p.muw.Lock()
p.ww.PushWorker(w)
p.muw.Unlock()
}
return rsp, nil
}
// Exec one task with given payload and context, returns result or error.
func (p *StaticPool) ExecWithContext(ctx context.Context, rqs Payload) (Payload, error) {
// todo: why TODO passed here?
getWorkerCtx, cancel := context.WithTimeout(context.TODO(), p.cfg.AllocateTimeout)
defer cancel()
w, err := p.ww.GetFreeWorker(getWorkerCtx)
if err != nil && errors.Is(err, ErrWatcherStopped) {
return EmptyPayload, ErrWatcherStopped
} else if err != nil {
return EmptyPayload, err
}
sw := w.(SyncWorker)
var execCtx context.Context
if p.cfg.ExecTTL != 0 {
var cancel2 context.CancelFunc
execCtx, cancel2 = context.WithTimeout(context.TODO(), p.cfg.ExecTTL)
defer cancel2()
} else {
execCtx = ctx
}
rsp, err := sw.ExecWithContext(execCtx, rqs)
if err != nil {
errJ := p.checkMaxJobs(ctx, w)
if errJ != nil {
return EmptyPayload, fmt.Errorf("%v, %v", err, errJ)
}
// soft job errors are allowed
if _, jobError := err.(TaskError); jobError {
p.ww.PushWorker(w)
return EmptyPayload, err
}
sw.State().Set(StateInvalid)
errS := w.Stop(ctx)
if errS != nil {
return EmptyPayload, fmt.Errorf("%v, %v", err, errS)
}
return EmptyPayload, err
}
// worker want's to be terminated
if rsp.Body == nil && rsp.Context != nil && string(rsp.Context) == StopRequest {
w.State().Set(StateInvalid)
err = w.Stop(ctx)
if err != nil {
return EmptyPayload, err
}
return p.ExecWithContext(ctx, rqs)
}
if p.cfg.MaxJobs != 0 && w.State().NumExecs() >= p.cfg.MaxJobs {
err = p.ww.AllocateNew(ctx)
if err != nil {
return EmptyPayload, err
}
} else {
p.muw.Lock()
p.ww.PushWorker(w)
p.muw.Unlock()
}
return rsp, nil
}
// Destroy all underlying stack (but let them to complete the task).
func (p *StaticPool) Destroy(ctx context.Context) {
p.ww.Destroy(ctx)
}
func (p *StaticPool) Events() chan PoolEvent {
return p.events
}
// allocate required number of stack
func (p *StaticPool) allocateWorkers(ctx context.Context, numWorkers int64) ([]WorkerBase, error) {
var workers []WorkerBase
// constant number of stack simplify logic
for i := int64(0); i < numWorkers; i++ {
ctx, cancel := context.WithTimeout(ctx, p.cfg.AllocateTimeout)
w, err := p.factory.SpawnWorkerWithContext(ctx, p.cmd())
if err != nil {
cancel()
return nil, err
}
cancel()
workers = append(workers, w)
}
return workers, nil
}
func (p *StaticPool) checkMaxJobs(ctx context.Context, w WorkerBase) error {
if p.cfg.MaxJobs != 0 && w.State().NumExecs() >= p.cfg.MaxJobs {
err := p.ww.AllocateNew(ctx)
if err != nil {
return err
}
}
return nil
}
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