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package roadrunner
import (
"sync"
"os/exec"
"fmt"
)
const (
// EventPoolConstruct triggered when server creates new pool.
EventServerStart = iota + 200
// EventPoolConstruct triggered when server creates new pool.
EventServerStop
// EventServerFailure triggered when server is unable to replace dead pool.
EventServerFailure
// EventPoolConstruct triggered when server creates new pool.
EventPoolConstruct
// EventPoolDestruct triggered when server destroys existed pool.
EventPoolDestruct
)
// Service manages pool creation and swapping.
type Server struct {
// configures server, pool, cmd creation and factory.
cfg *ServerConfig
// worker command creator
cmd func() *exec.Cmd
// observes pool events (can be attached to multiple pools at the same time)
observer func(event int, ctx interface{})
// protects pool while the re-configuration
mu sync.Mutex
// indicates that server was started
started bool
// creates and connects to workers
factory Factory
// currently active pool instance
pool Pool
}
// NewServer creates new router. Make sure to call configure before the usage.
func NewServer(cmd func() *exec.Cmd, cfg *ServerConfig) *Server {
return &Server{cmd: cmd, cfg: cfg}
}
// Observe attaches server event watcher.
func (srv *Server) Observe(o func(event int, ctx interface{})) {
srv.observer = o
}
// Reconfigure re-configures underlying pool and destroys it's previous version if any. Reconfigure will ignore factory
// and relay settings.
func (srv *Server) Reconfigure(cfg *ServerConfig) error {
srv.mu.Lock()
if !srv.started {
srv.cfg = cfg
srv.mu.Unlock()
return nil
}
srv.mu.Unlock()
srv.mu.Lock()
previous := srv.pool
srv.mu.Unlock()
pool, err := NewPool(srv.cmd, srv.factory, cfg.Pool)
if err != nil {
return err
}
srv.mu.Lock()
srv.cfg.Pool, srv.pool = cfg.Pool, pool
srv.pool.Observe(srv.poolObserver)
srv.mu.Unlock()
srv.throw(EventPoolConstruct, pool)
if previous != nil {
go func(previous Pool) {
srv.throw(EventPoolDestruct, previous)
previous.Destroy()
}(previous)
}
return nil
}
// Reset resets the state of underlying pool and rebuilds all of it's workers.
func (srv *Server) Reset() error {
return srv.Reconfigure(srv.cfg)
}
// Start underlying worker pool, configure factory and command provider.
func (srv *Server) Start() (err error) {
srv.mu.Lock()
defer srv.mu.Unlock()
if srv.factory, err = srv.cfg.makeFactory(); err != nil {
return err
}
if srv.pool, err = NewPool(srv.cmd, srv.factory, srv.cfg.Pool); err != nil {
return err
}
srv.pool.Observe(srv.poolObserver)
srv.started = true
srv.throw(EventServerStart, srv)
return nil
}
// Stop underlying worker pool and close the factory.
func (srv *Server) Stop() error {
srv.mu.Lock()
defer srv.mu.Unlock()
if !srv.started {
return nil
}
srv.throw(EventPoolDestruct, srv.pool)
srv.pool.Destroy()
srv.factory.Close()
srv.cmd = nil
srv.factory = nil
srv.pool = nil
srv.started = false
srv.throw(EventServerStop, srv)
return nil
}
// Exec one task with given payload and context, returns result or error.
func (srv *Server) Exec(rqs *Payload) (rsp *Payload, err error) {
pool := srv.Pool()
if pool == nil {
return nil, fmt.Errorf("no associared pool")
}
return pool.Exec(rqs)
}
// Workers returns worker list associated with the server pool.
func (srv *Server) Workers() (workers []*Worker) {
p := srv.Pool()
if p == nil {
return nil
}
return p.Workers()
}
// Pool returns active pool or error.
func (srv *Server) Pool() Pool {
srv.mu.Lock()
defer srv.mu.Unlock()
return srv.pool
}
// Observe pool events.
func (srv *Server) poolObserver(event int, ctx interface{}) {
// bypassing to user specified observer
srv.throw(event, ctx)
if event == EventPoolError {
// pool failure, rebuilding
if err := srv.Reset(); err != nil {
srv.mu.Lock()
defer srv.mu.Unlock()
srv.started = false
srv.pool = nil
srv.factory = nil
// everything is dead, this is recoverable but heavy state
srv.throw(EventServerFailure, srv)
}
}
}
// throw invokes event handler if any.
func (srv *Server) throw(event int, ctx interface{}) {
if srv.observer != nil {
srv.observer(event, ctx)
}
}
|