package worker_watcher //nolint:golint,stylecheck import ( "context" "runtime" "sync" "time" "github.com/spiral/roadrunner/v2/interfaces/worker" "github.com/spiral/roadrunner/v2/internal" ) type Stack struct { workers []worker.BaseProcess mutex sync.RWMutex destroy bool actualNumOfWorkers uint64 initialNumOfWorkers uint64 } func NewWorkersStack(initialNumOfWorkers uint64) *Stack { w := runtime.NumCPU() return &Stack{ workers: make([]worker.BaseProcess, 0, w), actualNumOfWorkers: 0, initialNumOfWorkers: initialNumOfWorkers, } } func (stack *Stack) Reset() { stack.mutex.Lock() defer stack.mutex.Unlock() stack.actualNumOfWorkers = 0 stack.workers = nil } // Push worker back to the stack // If stack in destroy state, Push will provide 100ms window to unlock the mutex func (stack *Stack) Push(w worker.BaseProcess) { stack.mutex.Lock() defer stack.mutex.Unlock() stack.actualNumOfWorkers++ stack.workers = append(stack.workers, w) } func (stack *Stack) IsEmpty() bool { stack.mutex.Lock() defer stack.mutex.Unlock() return len(stack.workers) == 0 } func (stack *Stack) Pop() (worker.BaseProcess, bool) { stack.mutex.Lock() defer stack.mutex.Unlock() // do not release new stack if stack.destroy { return nil, true } if len(stack.workers) == 0 { return nil, false } // move worker w := stack.workers[len(stack.workers)-1] stack.workers = stack.workers[:len(stack.workers)-1] stack.actualNumOfWorkers-- return w, false } func (stack *Stack) FindAndRemoveByPid(pid int64) bool { stack.mutex.Lock() defer stack.mutex.Unlock() for i := 0; i < len(stack.workers); i++ { // worker in the stack, reallocating if stack.workers[i].Pid() == pid { stack.workers = append(stack.workers[:i], stack.workers[i+1:]...) stack.actualNumOfWorkers-- // worker found and removed return true } } // no worker with such ID return false } // Workers return copy of the workers in the stack func (stack *Stack) Workers() []worker.BaseProcess { stack.mutex.Lock() defer stack.mutex.Unlock() workersCopy := make([]worker.BaseProcess, 0, 1) // copy for _, v := range stack.workers { workersCopy = append(workersCopy, v) } return workersCopy } func (stack *Stack) isDestroying() bool { stack.mutex.Lock() defer stack.mutex.Unlock() return stack.destroy } // we also have to give a chance to pool to Push worker (return it) func (stack *Stack) Destroy(ctx context.Context) { stack.mutex.Lock() stack.destroy = true stack.mutex.Unlock() tt := time.NewTicker(time.Millisecond * 100) for { select { case <-tt.C: stack.mutex.Lock() // that might be one of the workers is working if stack.initialNumOfWorkers != stack.actualNumOfWorkers { stack.mutex.Unlock() continue } stack.mutex.Unlock() // unnecessary mutex, but // just to make sure. All stack at this moment are in the stack // Pop operation is blocked, push can't be done, since it's not possible to pop stack.mutex.Lock() for i := 0; i < len(stack.workers); i++ { // set state for the stack in the stack (unused at the moment) stack.workers[i].State().Set(internal.StateDestroyed) // kill the worker _ = stack.workers[i].Kill() } stack.mutex.Unlock() tt.Stop() // clear stack.Reset() return } } }