package internal import ( "fmt" "sync/atomic" ) // State represents WorkerProcess status and updated time. type State interface { fmt.Stringer // Value returns WorkerState value Value() int64 // Set sets the WorkerState Set(value int64) // NumJobs shows how many times WorkerProcess was invoked NumExecs() int64 // IsActive returns true if WorkerProcess not Inactive or Stopped IsActive() bool // RegisterExec using to registering php executions RegisterExec() // SetLastUsed sets worker last used time SetLastUsed(lu uint64) // LastUsed return worker last used time LastUsed() uint64 } const ( // StateInactive - no associated process StateInactive int64 = iota // StateReady - ready for job. StateReady // StateWorking - working on given payload. StateWorking // StateInvalid - indicates that WorkerProcess is being disabled and will be removed. StateInvalid // StateStopping - process is being softly stopped. StateStopping StateKilling // State of worker, when no need to allocate new one StateDestroyed // StateStopped - process has been terminated. StateStopped // StateErrored - error WorkerState (can't be used). StateErrored StateRemove ) type WorkerState struct { value int64 numExecs int64 // to be lightweight, use UnixNano lastUsed uint64 } // Thread safe func NewWorkerState(value int64) *WorkerState { return &WorkerState{value: value} } // String returns current WorkerState as string. func (s *WorkerState) String() string { switch s.Value() { case StateInactive: return "inactive" case StateReady: return "ready" case StateWorking: return "working" case StateInvalid: return "invalid" case StateStopped: return "stopped" case StateErrored: return "errored" } return "undefined" } // NumExecs returns number of registered WorkerProcess execs. func (s *WorkerState) NumExecs() int64 { return atomic.LoadInt64(&s.numExecs) } // Value WorkerState returns WorkerState value func (s *WorkerState) Value() int64 { return atomic.LoadInt64(&s.value) } // IsActive returns true if WorkerProcess not Inactive or Stopped func (s *WorkerState) IsActive() bool { val := s.Value() return val == StateWorking || val == StateReady } // change WorkerState value (status) func (s *WorkerState) Set(value int64) { atomic.StoreInt64(&s.value, value) } // register new execution atomically func (s *WorkerState) RegisterExec() { atomic.AddInt64(&s.numExecs, 1) } // Update last used time func (s *WorkerState) SetLastUsed(lu uint64) { atomic.StoreUint64(&s.lastUsed, lu) } func (s *WorkerState) LastUsed() uint64 { return atomic.LoadUint64(&s.lastUsed) }