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-rw-r--r--pkg/worker_watcher/container/stack.go143
1 files changed, 143 insertions, 0 deletions
diff --git a/pkg/worker_watcher/container/stack.go b/pkg/worker_watcher/container/stack.go
new file mode 100644
index 00000000..fb8ecd3b
--- /dev/null
+++ b/pkg/worker_watcher/container/stack.go
@@ -0,0 +1,143 @@
+package container
+
+import (
+ "context"
+ "runtime"
+ "sync"
+ "time"
+
+ "github.com/spiral/roadrunner/v2/pkg/worker"
+)
+
+type Stack struct {
+ sync.RWMutex
+ workers []worker.BaseProcess
+ destroy bool
+ actualNumOfWorkers uint64
+ initialNumOfWorkers uint64
+}
+
+func NewWorkersStack(initialNumOfWorkers uint64) *Stack {
+ w := runtime.NumCPU()
+ return &Stack{
+ workers: make([]worker.BaseProcess, 0, w),
+ actualNumOfWorkers: 0,
+ initialNumOfWorkers: initialNumOfWorkers,
+ }
+}
+
+func (stack *Stack) Reset() {
+ stack.Lock()
+ defer stack.Unlock()
+ stack.actualNumOfWorkers = 0
+ stack.workers = nil
+}
+
+// Push worker back to the vec
+// If vec in destroy state, Push will provide 100ms window to unlock the mutex
+func (stack *Stack) Push(w worker.BaseProcess) {
+ stack.Lock()
+ defer stack.Unlock()
+ stack.actualNumOfWorkers++
+ stack.workers = append(stack.workers, w)
+}
+
+func (stack *Stack) IsEmpty() bool {
+ stack.Lock()
+ defer stack.Unlock()
+ return len(stack.workers) == 0
+}
+
+func (stack *Stack) Pop() (worker.BaseProcess, bool) {
+ stack.Lock()
+ defer stack.Unlock()
+
+ // do not release new vec
+ if stack.destroy {
+ return nil, true
+ }
+
+ if len(stack.workers) == 0 {
+ return nil, false
+ }
+
+ // move worker
+ w := stack.workers[len(stack.workers)-1]
+ stack.workers = stack.workers[:len(stack.workers)-1]
+ stack.actualNumOfWorkers--
+ return w, false
+}
+
+func (stack *Stack) FindAndRemoveByPid(pid int64) bool {
+ stack.Lock()
+ defer stack.Unlock()
+ for i := 0; i < len(stack.workers); i++ {
+ // worker in the vec, reallocating
+ if stack.workers[i].Pid() == pid {
+ stack.workers = append(stack.workers[:i], stack.workers[i+1:]...)
+ stack.actualNumOfWorkers--
+ // worker found and removed
+ return true
+ }
+ }
+ // no worker with such ID
+ return false
+}
+
+// Workers return copy of the workers in the vec
+func (stack *Stack) Workers() []worker.BaseProcess {
+ stack.Lock()
+ defer stack.Unlock()
+ workersCopy := make([]worker.BaseProcess, 0, 1)
+ // copy
+ // TODO pointers, copy have no sense
+ for _, v := range stack.workers {
+ if v != nil {
+ workersCopy = append(workersCopy, v)
+ }
+ }
+
+ return workersCopy
+}
+
+func (stack *Stack) isDestroying() bool {
+ stack.Lock()
+ defer stack.Unlock()
+ return stack.destroy
+}
+
+// we also have to give a chance to pool to Push worker (return it)
+func (stack *Stack) Destroy(_ context.Context) {
+ stack.Lock()
+ stack.destroy = true
+ stack.Unlock()
+
+ tt := time.NewTicker(time.Millisecond * 500)
+ defer tt.Stop()
+ for {
+ select {
+ case <-tt.C:
+ stack.Lock()
+ // that might be one of the workers is working
+ if stack.initialNumOfWorkers != stack.actualNumOfWorkers {
+ stack.Unlock()
+ continue
+ }
+ stack.Unlock()
+ // unnecessary mutex, but
+ // just to make sure. All vec at this moment are in the vec
+ // Pop operation is blocked, push can't be done, since it's not possible to pop
+ stack.Lock()
+ for i := 0; i < len(stack.workers); i++ {
+ // set state for the vec in the vec (unused at the moment)
+ stack.workers[i].State().Set(worker.StateDestroyed)
+ // kill the worker
+ _ = stack.workers[i].Kill()
+ }
+ stack.Unlock()
+ // clear
+ stack.Reset()
+ return
+ }
+ }
+}