/* ========================================================================= # # # # KVMD - The main PiKVM daemon. # # # # Copyright (C) 2018-2023 Maxim Devaev # # # # This program is free software: you can redistribute it and/or modify # # it under the terms of the GNU General Public License as published by # # the Free Software Foundation, either version 3 of the License, or # # (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program. If not, see . # # # # ========================================================================= */ #include "ph_ps2.h" #include "ph_types.h" #include "ph_outputs.h" u8 ph_g_ps2_kbd_leds = 0; bool ph_g_ps2_kbd_online = 0; bool ph_g_ps2_mouse_online = 0; void ph_ps2_init(void) { // TODO: PS2: Initialize PS/2 stuff here IF you have at least one PS/2 device, check ph_usb.c for the example // Use macro PH_O_IS_KBD_PS2 and PH_O_IS_MOUSE_PS2 if (PH_O_IS_KBD_PS2 || PH_O_IS_MOUSE_PS2) { // ... } } void ph_ps2_task(void) { // TODO: PS2: Perform periodic stuff here IF you have at least one PS/2 device, check ph_usb.c if (PH_O_IS_KBD_PS2 || PH_O_IS_MOUSE_PS2) { // ... } // Here you should update some values: // - ph_g_ps2_kbd_leds - keyboard LEDs mask like on USB // - ph_g_ps2_kbd_online - if keyboard online (by clock?) // - ph_g_ps2_mouse_online if mouse online (by clock?) // It is important not to have ANY sleep() call inside it. // There should also be no freezes if the keyboard or mouse is not available. } void ph_ps2_kbd_send_key(u8 key, bool state) { // TODO: PS2: Send keyboard key // @key - is a USB keycode, modifier keys has range 0xE0...0xE7, check ph_usb_kbd_send_key() // @state - true if pressed, false if released // The function should take care not to send duplicate events (if needed for PS/2) // If the PS2 keyboard is not used (PH_O_IS_KBD_PS2 is false), the function should do nothing. (void)key; // Remove this (void)state; // Remove this } void ph_ps2_mouse_send_button(u8 button, bool state) { // TODO: PS2: Send mouse button // @button - USB button code // @state - true if pressed, false if released // The function should take care not to send duplicate events (if needed for PS/2) // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing. (void)button; // Remove this (void)state; // Remove this } void ph_ps2_mouse_send_rel(s8 x, s8 y) { // TODO: PS2: Send relative move event // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing. (void)x; // Remove this (void)y; // Remove this } void ph_ps2_mouse_send_wheel(s8 h, s8 v) { (void)h; // TODO: PS2: Send wheel. As I understand, PS/2 has no horizontal scrolling, so @h just can be ignored. // @v - vertical scrolling like on USB // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing. (void)v; // Remove this } void ph_ps2_send_clear(void) { // TODO: PS2: Release all pressed buttons and keys. // If PH_O_IS_KBD_PS2, release all PS/2 buttons // also if PH_O_IS_MOUSE_PS2 is true, release all mouse buttons }