/***************************************************************************** # # # KVMD - The main PiKVM daemon. # # # # Copyright (C) 2018-2022 Maxim Devaev # # # # This program is free software: you can redistribute it and/or modify # # it under the terms of the GNU General Public License as published by # # the Free Software Foundation, either version 3 of the License, or # # (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program. If not, see . # # # *****************************************************************************/ #include "factory.h" #include "usb/keyboard-stm32.h" #include "usb/hid-wrapper-stm32.h" #include "usb/mouse-absolute-stm32.h" #include "usb/mouse-relative-stm32.h" #include "backup-register.h" #include "board-stm32.h" #ifndef __STM32F1__ # error "Only STM32F1 is supported" #endif #ifdef SERIAL_USB # error "Disable random USB enumeration" #endif namespace DRIVERS { HidWrapper _hidWrapper; Keyboard *Factory::makeKeyboard(type _type) { switch (_type) { # ifdef HID_WITH_USB case USB_KEYBOARD: return new UsbKeyboard(_hidWrapper); # endif default: return new Keyboard(DUMMY); } } Mouse *Factory::makeMouse(type _type) { switch(_type) { # ifdef HID_WITH_USB case USB_MOUSE_ABSOLUTE: return new UsbMouseAbsolute(_hidWrapper); case USB_MOUSE_RELATIVE: return new UsbMouseRelative(_hidWrapper); # endif default: return new Mouse(DRIVERS::DUMMY); } } Storage* Factory::makeStorage(type _type) { switch (_type) { # ifdef HID_DYNAMIC case NON_VOLATILE_STORAGE: return new BackupRegister(); # endif default: return new Storage(DRIVERS::DUMMY); } } Board* Factory::makeBoard(type _type) { switch (_type) { case BOARD: return new BoardStm32(); default: return new Board(DRIVERS::DUMMY); } } }