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Diffstat (limited to 'hid/pico/src/ph_ps2.c')
-rw-r--r--hid/pico/src/ph_ps2.c78
1 files changed, 33 insertions, 45 deletions
diff --git a/hid/pico/src/ph_ps2.c b/hid/pico/src/ph_ps2.c
index 60723a1c..a814103c 100644
--- a/hid/pico/src/ph_ps2.c
+++ b/hid/pico/src/ph_ps2.c
@@ -25,6 +25,13 @@
#include "ph_types.h"
#include "ph_outputs.h"
+#include "hardware/gpio.h"
+
+
+#define _LS_POWER_PIN 13
+#define _KBD_DATA_PIN 11 // CLK == 12
+#define _MOUSE_DATA_PIN 14 // CLK == 15
+
u8 ph_g_ps2_kbd_leds = 0;
bool ph_g_ps2_kbd_online = 0;
@@ -32,59 +39,40 @@ bool ph_g_ps2_mouse_online = 0;
void ph_ps2_init(void) {
- // TODO: PS2: Initialize PS/2 stuff here IF you have at least one PS/2 device, check ph_usb.c for the example
- // Use macro PH_O_IS_KBD_PS2 and PH_O_IS_MOUSE_PS2
- if (PH_O_IS_KBD_PS2 || PH_O_IS_MOUSE_PS2) {
- // ...
+ if (PH_O_HAS_PS2) {
+ gpio_init(_LS_POWER_PIN);
+ gpio_set_dir(_LS_POWER_PIN, GPIO_OUT);
+ gpio_put(_LS_POWER_PIN, true);
}
-}
-void ph_ps2_task(void) {
- // TODO: PS2: Perform periodic stuff here IF you have at least one PS/2 device, check ph_usb.c
- if (PH_O_IS_KBD_PS2 || PH_O_IS_MOUSE_PS2) {
- // ...
+# define INIT_STUB(x_pin) { \
+ gpio_init(x_pin); gpio_set_dir(x_pin, GPIO_IN); \
+ gpio_init(x_pin + 1); gpio_set_dir(x_pin + 1, GPIO_IN); \
}
- // Here you should update some values:
- // - ph_g_ps2_kbd_leds - keyboard LEDs mask like on USB
- // - ph_g_ps2_kbd_online - if keyboard online (by clock?)
- // - ph_g_ps2_mouse_online if mouse online (by clock?)
- // It is important not to have ANY sleep() call inside it.
- // There should also be no freezes if the keyboard or mouse is not available.
-}
-void ph_ps2_kbd_send_key(u8 key, bool state) {
- // TODO: PS2: Send keyboard key
- // @key - is a USB keycode, modifier keys has range 0xE0...0xE7, check ph_usb_kbd_send_key()
- // @state - true if pressed, false if released
- // The function should take care not to send duplicate events (if needed for PS/2)
- // If the PS2 keyboard is not used (PH_O_IS_KBD_PS2 is false), the function should do nothing.
- (void)key; // Remove this
- (void)state; // Remove this
-}
+ if (PH_O_IS_KBD_PS2) {
+ ph_ps2_kbd_init(_KBD_DATA_PIN);
+ } else {
+ INIT_STUB(_KBD_DATA_PIN);
+ }
-void ph_ps2_mouse_send_button(u8 button, bool state) {
- // TODO: PS2: Send mouse button
- // @button - USB button code
- // @state - true if pressed, false if released
- // The function should take care not to send duplicate events (if needed for PS/2)
- // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
- (void)button; // Remove this
- (void)state; // Remove this
-}
+ if (PH_O_IS_MOUSE_PS2) {
+ ph_ps2_mouse_init(_MOUSE_DATA_PIN);
+ } else {
+ INIT_STUB(_MOUSE_DATA_PIN);
+ }
-void ph_ps2_mouse_send_rel(s8 x, s8 y) {
- // TODO: PS2: Send relative move event
- // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
- (void)x; // Remove this
- (void)y; // Remove this
+# undef INIT_STUB
}
-void ph_ps2_mouse_send_wheel(s8 h, s8 v) {
- (void)h;
- // TODO: PS2: Send wheel. As I understand, PS/2 has no horizontal scrolling, so @h just can be ignored.
- // @v - vertical scrolling like on USB
- // If the PS2 keyboard is not used (PH_O_IS_MOUSE_PS2 is false), the function should do nothing.
- (void)v; // Remove this
+void ph_ps2_task(void) {
+ if (PH_O_IS_KBD_PS2) {
+ ph_ps2_kbd_task();
+ }
+
+ if (PH_O_IS_MOUSE_PS2) {
+ ph_ps2_mouse_task();
+ }
}
void ph_ps2_send_clear(void) {